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Direct Ascent - The Rocket Runner
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Devlog
A Direct Ascent Postmortem :)
April 04, 2021
by
CubeXGames
3
Hi there! I know it's been a while since there's been any activity here, and that's mainly because I've been focusing on other things, mostly my YouTube channel. (If you want to check it out, go here:...
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So I started doing YOUTUBE...
December 11, 2020
by
CubeXGames
2
#youtube, #release, #major, #announcement
So I started a YouTube channel! The idea has been bouncing around in my head for a while, but the main reason is so that I can get noticed more. Itch isn't really a place that a lot of people check fo...
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So I REBRANDED...
December 10, 2020
by
CubeXGames
2
#announcement, #correction, #progress-update
You may have seen this, you may have not, but HoneyFun is being renamed as CubeXCube! (pronounced "Cube By Cube") I'll ignore the details here, but let's just say that I came up with the old name like...
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NEW GAME REVEAL
December 06, 2020
by
CubeXGames
2
#cube-capture, #announcement
I've been working on this game for a little while and although it's nowhere near even having been really started being made, here is some concept art for my new game, Cube Capture ! I don't want to r...
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HoneyFun Website: REDESIGN Part 2!
November 20, 2020
by
CubeXGames
3
#website, #release, #minor
I've updated my website again! Check it out here: honeyfun.net There haven't been too many changes, but I've fixed a lot of bugs and made a few pages. There's also a few games I made before Direct As...
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I REDESIGNED my WEBSITE...
November 17, 2020
by
CubeXGames
3
#website, #release, #major
Out with the old, janky website I slapped together in a few hours, and in with the new, better designed for all platforms website that I'll actually use the blog feature on. Hopefully. Only time will...
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DIRECT ASCENT 1.0 is RELEASED!
November 10, 2020
by
CubeXGames
2
#1.0, #announcement, #major, #release, #full-release
Over a year of admittedly rather slow development is thrown together in release 1.0 of Direct Ascent ! Dodge asteroids, space junk and more in this rocket-based vertical endless runner! In the next w...
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The DRAGON BOSS FIGHT is DONE... (Well nearly)
October 23, 2020
by
CubeXGames
2
#1.0, #tag, #dragon
The Dragon Boss Fight is done! Well, mostly. When you beat him and he blows up, there's a bit of work there, but otherwise it's done, along with the first Direct Ascent 1.0 pre-release! Just download...
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DIRECT ASCENT 1.0 Snapshot #3: PHASE ONE is DONE!
September 22, 2020
by
CubeXGames
2
#thing, #stuff, #major, #snapshot, #1.0
It's been a month since the previous snapshot was released, and I've been busy. Specifically, I've been working on a boss fight. And finally, the first third of the boss fight is done. Fortunately, th...
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BOSS BATTLE Sneak Peek...
September 21, 2020
by
CubeXGames
2
#teaser, #gif, #1.0, #thing, #stuff
In preparation for the snapshot tomorrow featuring the first phase of the final boss fight for Direct Ascent, I want to give a little teaser of the boss fight. Enjoy! (Oh by the way I redesigned the h...
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Direct Ascent 1.0 Progress Update #3: SNAPSHOT on MONDAY (really)
September 19, 2020
by
CubeXGames
2
#progress-update, #stuff, #thing, #post
Hi! You may have notice that I did not actually release a snapshot around three weeks ago when I said I would. That's because I didn't think it was good enough and that I wanted at least a bit of boss...
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Direct Ascent PROGRESS UPDATE #2: BOSS Battle Bonanza!
August 27, 2020
by
CubeXGames
3
I'm working on a boss fight! I'm short on time right now, but here's a gif of the intro scene to the boss:...
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SNAPSHOT coming FRIDAY! (Direct Ascent)
August 26, 2020
by
CubeXGames
3
Hello! I just want to make an announcement that I'm releasing a new snapshot on Friday that may or may not lay some groundwork for a final boss fight... tee hee hee Well, I've said what I want, so bye...
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The SECOND SNAPSHOT for DIRECT ASCENT 1.0: Cosmic Calamity DONE!
August 21, 2020
by
CubeXGames
3
#1.0, #snapshot, #release, #minor, #hello-im-a-tag
Usually, black holes will suck you in towards them. However, in Monday's snapshot, the new area that was supposed to have black holes in it might just have replaced them with cardboard spinny billboar...
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Direct Ascent 1.0 PROGRESS UPDATE #1: COSMIC CALAMITY Nearly DONE!
August 20, 2020
by
CubeXGames
3
#announcement, #game-design, #1.0, #snapshot
Roses are red, violets are blue Black holes are done , so I'm warning you ---------------------------- ---------------------------- I think that little poem sums this new area up. As I'm nearly done w...
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The FIRST 1.0 SNAPSHOT has been RELEASED for DIRECT ASCENT!
August 17, 2020
by
CubeXGames
4
#major, #snapshot, #full-release, #hello
Ever since I first started Direct Ascent development late last October, all of my versions have started with a 0: 0.1.0, 0.2.0, 0.3.0, etc. 10 months later, and I can finally do something I have never...
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DIRECT ASCENT Snapshot on MONDAY!
August 15, 2020
by
CubeXGames
3
#snapshot, #full-release, #announcement
New week, new snapshot! As the October 1 release of 1.0 rolls ever closer, snapshots will become a big part of making this update good, as I'll be getting feedback on what I'm developing into Direct A...
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Post your feature suggestions here!
August 12, 2020
by
CubeXGames
4
#announcement, #1.0
1.0 is gonna be a big update, and I want to satisfy all of you. Therefore, put your feature/change suggestions in the comments section below, and I'll consider implementing it! :)...
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The OPTIMIZATION UPDATE for DIRECT ASCENT is RELEASED!
August 10, 2020
by
CubeXGames
3
#release, #major, #beta, #announcement
They say the squeaky wheel gets the grease, but until now, that has not been true for Direct Ascent - an entire cemetery of phones having been created for the people who tried out Direct Ascent on the...
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DIRECT ASCENT 0.6.1 to be Released TOMORROW!
August 09, 2020
by
CubeXGames
3
#update, #announcement, #beta
Have you ever downloaded a game to your phone only to have it immediately overheat and melt all over your clothes? Well, I sure haven't (tell me in the comments if you have), but playing Direct Ascent...
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I still have a bit more work to do on the pause menu...
August 06, 2020
by
CubeXGames
3
#progress-update, #beta
Apparently Time.timeScale just isn't enough...
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Direct Ascent's PROGRESSION UPDATE is OUT! (0.6.0)
August 03, 2020
by
CubeXGames
5
Sometimes, you just need to make some changes to a game. Times when those changes are made are called "updates" (ever heard of 'em?), and Direct Ascent, the vertical endless runner with rockets, has r...
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The 0.6.0 PRERELEASE has been RELEASED for DIRECT ASCENT!
August 01, 2020
by
CubeXGames
3
#pre-release, #beta, #major
Time for another pre-release! This one contains a lot. However, I'm running short on time and basically 95% of the things on the roadmap (see an earlier post) are in this pre-release. The full release...
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PRE-RELEASE Friday, FULL RELEASE Monday! Direct Ascent 0.6.0, the PROGRESSION Update
July 31, 2020
by
CubeXGames
2
#announcement, #beta, #major
Hello and welcome to a new Direct Ascent, a much more progressive and more fun game than ever before! This release is the last major release before the full release of the game, 1.0.0. :) Although I s...
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New ROCKET Selector! - Snapshot #2 for 0.6.0
July 20, 2020
by
CubeXGames
1
#snapshot, #beta, #minor
New week, new snapshot! One or two more to go. This snapshot is pretty small, but lays more groundwork for the next one. Changelog: The new rocket selector screens are finished! Minor tweaks Bug fixes...
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The FIRST 0.6.0 Snapshot - Rocket COOLDOWN! (Snapshot 0.6.0-sn071320)
July 13, 2020
by
CubeXGames
1
#snapshot, #minor
As Monday rolls into our lives, so does a new Direct Ascent snapshot! This one includes a couple features from the roadmap, and a bug fix that makes the game so much more playable. Changelog: Rockets...
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The First 0.6.0 Snapshot on Monday!
July 11, 2020
by
CubeXGames
1
#announcement, #beta
Hi! I just want to let you know that the first snapshot for 0.6.0 will be released on Monday. This snapshot will include some new UI design, rockets not being able to be flown for three times after yo...
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The ROADMAP of 0.6.0, the PROGRESSION Update!
July 09, 2020
by
CubeXGames
2
#announcement, #beta, #roadmap, #game-design, #progress-update
Hello! Remember how I said how now that the game is in beta, mostly polish would happen? As usual, I lied. There's still one more thing for me to do before version 1.0 (let's say that that's going to...
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0.5.2 - Released!
July 08, 2020
by
CubeXGames
2
#release, #minor
Version 0.5.2 has been released! This version is small enough to not need a fully-fledged changelog, but here are the changes: music for Interstellar Incident (finally!), a new cover image for Interst...
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0.5.1, the Stuff N' Things Update is Out!
July 04, 2020
by
CubeXGames
2
#release, #minor
With no snapshots or pre-releases, welcome to the Stuff N' Things Update, bringing... well, nothing in particular except a bunch of polish, bug fixes, and other stuff n' things. Enjoy! Changelog: The...
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Direct Ascent - Beta ANDROID Test
June 29, 2020
by
CubeXGames
2
#major, #announcement, #release
Hello! I think that you all know that Direct Ascent was originally just for computers. However, I designed it from the ground up to be for Android. You may have seen the accelerometer tag and thought,...
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The ABILITY UPDATE is OUT!
June 29, 2020
by
CubeXGames
3
#release, #major, #beta
The Ability Update is out! This update completely revamps rocket abilities, adds lots of polish, squashes large amounts of bugs, and more! Here is a complete changelog of what has been done in this up...
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0.5.0, the ABILITY UPDATE has a PRERELEASE!
June 27, 2020
by
CubeXGames
3
#pre-release, #version, #announcement
It's that time! The prerelease of the Ability Update, which (obviously) revamps abilities, is here! A full changelog will be written once the full release comes out. However, here are this prerelease'...
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Oh no! This rocket is on fire!
June 24, 2020
by
CubeXGames
2
#fun, #gif
Better get out that jumbo-sized fire extinguisher. Oops...
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The LAST Snapshot for 0.5.0 - Saturn V BUFF, Polish! (Version 0.5.0_sn062220)
June 22, 2020
by
CubeXGames
2
#snapshot, #progress-update, #minor, #early-access
This is the last snapshot of 0.5.0! A pre-release will come on Friday, containing the few remaining features, and hopefully the full release will come out on next Monday. This snapshot mostly contains...
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Major Bug Fix, Ability Redesign! (0.5.0_sn061720)
June 17, 2020
by
CubeXGames
2
As promised from yesterday's post, here's a snapshot that fixes the zero-cooldown bug with the Space Shuttle, but it also redesigns the Space Shuttle ability to now release its satellite and then that...
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A new Lighting Engine, Space Shuttle Ability and More! (Snapshot sn061620)
June 16, 2020
by
CubeXGames
#snapshot, #update
It's a (nearly) new week, so here's a new snapshot! Sorry for it taking so long; there were twice as many roadblocks as I expected, such as the lighting engine rendering everything black, seperate cam...
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The First Snapshot of 0.5.0 - Released! (Version 0.5.0-sn052820)
May 29, 2020
by
CubeXGames
2
#snapshot, #update
Hello! As promised, here is a snapshot release of 0.5.0, which lays the groundwork for the Ability Update, along with a few bug fixes and optimizations. Expect another snapshot coming out on Monday th...
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Periodic Snapshots of 0.5.0 to be Released!
May 28, 2020
by
CubeXGames
2
#announcement
Hello! Since I'm certain I'm not going to be completely sure about quite a few features that I implement, I've decided to release periodic snapshots of the game around once every week so that I can ge...
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Progress Update 1 - Ability Revamp Start!
May 27, 2020
by
CubeXGames
1
#progress-update, #game-design
Hello! I've decided to give you a progress update on what I've done in Direct Ascent's development. So, here you go! 1. Ability Revamp (In Progress) As foreshadowed by the update I'm working on being...
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The Full Release of 0.4.0, the Interstellar Update is Out!
May 24, 2020
by
CubeXGames
2
#release, #update, #major
After a pre-release a couple of days ago, the full release of Direct Ascent 0.4.0, the Interstellar Update has came out! With it is a couple of bug fixes that broke the game, including sometimes not d...
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0.4.0-pre has been released!
May 20, 2020
by
CubeXGames
#major, #prerelease, #update
Hello! A pre-release to version 0.4.0 of Direct Ascent, the Interstellar Update, has been released! This update, as said in my announcement post a couple days ago, adds a new area, Interstellar Incide...
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A Correction
May 18, 2020
by
CubeXGames
1
#correction
Remember how I used to say that I would post things often and you should check every single page often to get the latest updates? I need to correct that statement: Check this devlog and the blog once...
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Getting Very Close to 0.4.0
May 17, 2020
by
CubeXGames
1
#early-access, #prerelease, #update
Hello! Today I want to talk to you about the progress towards 0.4.0, the Interstellar Update. This update adds a new area, Interstellar Incident, implements a new starting animation to the start, make...
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Direct Ascent 0.3.0 Released - The Variety Update
February 28, 2020
by
CubeXGames
1
#major, #release
Hi everyone! Sorry for not getting an update down for a very long time. I've been sick, had schoolwork, and other shenanigans that have delayed my progress on this update. However, I've finished this...
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0.2.1 Released!
January 09, 2020
by
CubeXGames
#minor, #update, #release
Direct Ascent 0.2.1 has been released, giving you a settings menu that lets you change your sound volume, music volume, and quality. Happy Playing! HoneyFun...
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I Now Have a Website!
January 07, 2020
by
CubeXGames
#major, #website
I now have a website, honeyfun.net ! It will have more in-depth updates, descriptions, and the like in the blog. Also, the game-specific pages will include even bigger details on what the update is, s...
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Direct Ascent 0.2.0b has come out!
January 05, 2020
by
CubeXGames
1
#bugfix, #release, #minor, #early-access
Direct Ascent 0.2.0b, a bugfix update has been released. I realized the game was almost unplayable on some macs, so I had to update everything. Changes include: Setting a fixed aspect ratio to fit pro...
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Direct Ascent (Early Access) Finally Released!
January 05, 2020
by
CubeXGames
2
#release, #major, #early-access
Direct Ascent, the vertical endless runner with rockets, has finally been released! In the next day or so, I'll also put up my website, which will give you updates, in-depth stuff, and will eventually...
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